Um, yeah, I don't think I've done much of anything regarding the usual projects since the last time I posted. Although, maybe I did, and it's just been so long that I forgot about it...
I started working on a Final Fire Pro editing program, but of course that hasn't gotten very far, either. The plan was to allow easy editing of the default wrestlers and "Management of Ring" data (wrestlers, groups, titles, etc.) in the ROM and even the save file, but I think all I've really finished is the design of the MOR group edit form:

Yeah...
I mean, I know how to program all the things I had in mind, it's just usually too much of a hassle to take the time to actually do it. Besides, I'm working on a different type of program(s) which I place a much higher priority on (sorry to the FFPW crew :P), but I really don't want to get into that just yet...
*shifty eyes*
Oh, as a follow-up to my last post, the "KOC2 doesn't like my hacked wrestler" thing was due to the total edit points exceeding the limit, rather than the individual parameters, and I still haven't tested out my theory about expanding the move data in FFP.
Guess I'll see you in another ten months or so (when I'll once again have no real news...)

6 comments:
:O Are me and Cactus the FFPW crew? I marked out a little when I read that
I think so
lol
The Fatman thinks he is also included as part of the FFP crew.
There probably wouldn't be a FFP crew without Davey.
I saw in some other posts of yours that you've created a decompression program but you can't re-compress it. Have you ever thought of just leaving the decompressed program available and correct the pointers in the program to go to this decompressed portion of the program?
The re-compression problem I have is actually for FPR and some other console games.
It's a lot simpler for FFPW/FPA, because the GBA BIOS has a LZ77 decompression function built-in, so most developers just use the same exact type of compression for GBA games, since it's fast and they don't have to code any extra decompression functions themselves.
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