Likely the most widely anticipated of the translations/hacks I've publicly revealed I was working on is for the GBA game, Final Fire Pro Wrestling. Sure, the game was (sort of) ported to the US, but it featured less wrestlers than its Japanese counterpart and cut out the "Management of Ring" mode, which was, like, THE MAIN FREAKIN' MODE OF THE GAME! I mean, the subtitle of FFP was something like "Organization Management of Dream", but modes like that get eliminated from US ports of Japanese games far too often.
Unfortunately, there have been loooooong periods of time where I haven't worked on it at all, thus it remains unfinished five years after starting it... I did resume working on it again recently, but got sidetracked by Fight da Pon! However, for the foreseeable future, I'll probably be concentrating on both Fight da Pon! and Final Fire Pro, and alternate between the two. Hopefully they both get finished before my interest fizzles out yet again...
Not only was I intending to translate the whole thing into English, but I had ideas of adding new moves (there's unused room that can be used for this), improving animations of some others already in the game, putting real promotion logos into the game, updating the roster, and whatever other tweaks I can come up with, basically making it a fan-made "Fire Pro Wrestling 3". The downside to making a "new" game out of it rather than just a translation is that it would require a new save file, meaning players would have to recreate all their wrestler edits. I was considering making two patches, though: one with the full hack and one with just the translation, so people can use whichever they'd prefer.
Tuesday, May 6, 2008
WHAT'S FIGHT DA PON!?!
The project I'm currently working on is a translation of Zennihon Puroresu: Fight da Pon! (or "Bong's Fight!" as a certain auto-translated chat participant calls it), an odd Japanese SNES game featuring the wrestlers of All-Japan Pro Wrestling moving around a board-game map, facing off against each other and strange fictional characters from the Black Pro Wrestling group in card-battle wrestling matches and participating in wacky cutscenes complete with canned laughter. Yes, this game has a laugh track, and it is awesome.
Thus far, I have played through the game and transcribed the entire script (as far as I know), but only have a small portion of it translated. Though I can tell you, the game is funny enough without even being able to undertsand the dialogue, but the parts I've deciphered are as strange as you'd imagine.
Also found some oddities, as there are some control codes that can be utilized within the dialogue that aren't actually used in the game, which led me to wonder if the game was built on a preexisting engine. They might not be of much use in this translation, but I figured out something new so I have to talk about it here...
On to some bad news, it turns out a good deal of the graphics (including the technique cards) are compressed, meaning I'll have to crack the compression scheme and write decompression and compression programs before being able to fully translate the game. I've just started on the first step, so we'll see how long it takes to complete (if it ever gets done).
I've also encountered the first of what's sure to be many translation problems, where there's a pun in Japanese that doesn't make sense when translated to English. Still trying to figure out what to do with those two sentences, but I've got time since it'll take a while to translate everything else and put a new font into the game before I can start figuring out exactly how much space I'll even have for this dialogue.
All this for Fight da Pon!...
Thus far, I have played through the game and transcribed the entire script (as far as I know), but only have a small portion of it translated. Though I can tell you, the game is funny enough without even being able to undertsand the dialogue, but the parts I've deciphered are as strange as you'd imagine.
Also found some oddities, as there are some control codes that can be utilized within the dialogue that aren't actually used in the game, which led me to wonder if the game was built on a preexisting engine. They might not be of much use in this translation, but I figured out something new so I have to talk about it here...
On to some bad news, it turns out a good deal of the graphics (including the technique cards) are compressed, meaning I'll have to crack the compression scheme and write decompression and compression programs before being able to fully translate the game. I've just started on the first step, so we'll see how long it takes to complete (if it ever gets done).
I've also encountered the first of what's sure to be many translation problems, where there's a pun in Japanese that doesn't make sense when translated to English. Still trying to figure out what to do with those two sentences, but I've got time since it'll take a while to translate everything else and put a new font into the game before I can start figuring out exactly how much space I'll even have for this dialogue.
All this for Fight da Pon!...
o hay gusy s^ n/m u
I was bored and decided to start a crappy blog where I can write about my various video game manipulation enterprises. Yes, now people can read about dozens of unfinished hacking and translation projects that remain untouched on my hard drive for years at a time! Whoopdeedoo! Who knows, maybe this'll inspire me to actually finish some of these things. (Not bloody likely...)
I should note the blog title is a bit facetious, as I'm not really that advanced of a game hacker. I'm more of an "intermediate" level, with a few special interests (i.e. Fire Pro games) that I'm intimately familiar with...
Anyway, enough of the introduction, I should probably start posting some actual content.
I should note the blog title is a bit facetious, as I'm not really that advanced of a game hacker. I'm more of an "intermediate" level, with a few special interests (i.e. Fire Pro games) that I'm intimately familiar with...
Anyway, enough of the introduction, I should probably start posting some actual content.
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